| Titros - A Tetris Clone | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Titros - A Tetris Clone Sun Mar 17, 2013 5:10 am | |
| Titros is basicly a Tetris clone made within 2 weekends by myself. (Updated to v0.5) Features: - Free to play!
- Tetris like game play
- 2 different game modes (party & classic mode)
- Counts score and levels
- The "party mode" introduces 4 new blocks.
- Music and sound effects
- Gives the opportunity to change the volume of music and sound effects.
- Allows to change the game screen resolution.
- Includes credits
- Hopefully an easy and understandable GUI...
- Completly written in C++
Credits, controls, and the game itself are inside this download: http://tng-g.info/dl/titros_v0_5.raror http://tng-g.info/dl/titros_v0_5.zipSource code: http://tng-g.info/dl/titros_v0_5_src.rarJust re-download the game in order to run it properly. Please report found bugs and/or missing DLLs. Pics: Best Regards
Last edited by BigETI on Thu Apr 11, 2013 11:26 pm; edited 8 times in total | |
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Perfectworld Professional Survivor
Posts : 272 Points : 322 Join date : 2012-12-06 Age : 27 Location : Brazil
| Subject: Re: Titros - A Tetris Clone Sun Mar 17, 2013 5:41 am | |
| lol eit, i hate this game e.e | |
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Lau TNG Adminstrator
Posts : 435 Points : 440 Join date : 2012-10-01 Age : 26 Location : Limbo City
| Subject: Re: Titros - A Tetris Clone Sun Mar 17, 2013 6:45 am | |
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Prophet S.T.A.R.S
Posts : 553 Points : 682 Join date : 2012-10-03 Age : 27 Location : Classified
| Subject: Re: Titros - A Tetris Clone Sun Mar 17, 2013 9:28 pm | |
| Proper good job ! what software did you use to make this?
btw i think i can do this ~ 1 hour in Game maker and i can have the exact same thing but not with the same grapichs etc.
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Sun Mar 17, 2013 10:15 pm | |
| I used Microsoft Visual C++ 2010 Express for the programming part (means that no game making tool was used in this project), Paint.NET to create some textures, Audacity to record and edit my voice, some other electronic sound effects were generated using this tool: http://www.superflashbros.net/as3sfxr/ | |
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Deaglez TNG Designer
Posts : 231 Points : 295 Join date : 2012-10-01 Age : 24 Location : Malaysia
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 12:29 pm | |
| eti, can you make a resolution settings for it? Cuz my resolution is very small for this, i have 1366x768. | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 12:43 pm | |
| I could add this, but setting a higher resolution will just stretch the textures... Which resolutions would you like to set? (I only accept square resolutions) For example I suggest resolutions like 400x400, 600x600, 800x800, 1000x1000 etc. (Default is 800x800)
Last edited by BigETI on Mon Mar 18, 2013 1:05 pm; edited 1 time in total | |
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Prophet S.T.A.R.S
Posts : 553 Points : 682 Join date : 2012-10-03 Age : 27 Location : Classified
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 1:03 pm | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 1:04 pm | |
| - Prophet wrote:
- 1600x1600 please.
D: What screen resolution do you currently use? | |
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Prophet S.T.A.R.S
Posts : 553 Points : 682 Join date : 2012-10-03 Age : 27 Location : Classified
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 1:05 pm | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 1:07 pm | |
| Then 1600x1600 is even too big for your own screen... | |
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Prophet S.T.A.R.S
Posts : 553 Points : 682 Join date : 2012-10-03 Age : 27 Location : Classified
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 1:34 pm | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Mon Mar 18, 2013 7:56 pm | |
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ShadowCo TNG Trial Moderator
Posts : 535 Points : 624 Join date : 2012-10-02 Age : 26 Location : Mongolia
| Subject: Re: Titros - A Tetris Clone Tue Mar 19, 2013 10:39 am | |
| ETI You Can Make Other Mini Games Too? Using your Pro Skillz | |
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Prophet S.T.A.R.S
Posts : 553 Points : 682 Join date : 2012-10-03 Age : 27 Location : Classified
| Subject: Re: Titros - A Tetris Clone Tue Mar 19, 2013 3:13 pm | |
| We could start some kind of project for a serious game.. | |
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ERROR Professional Survivor
Posts : 297 Points : 388 Join date : 2012-10-05 Location : ERROR
| Subject: Re: Titros - A Tetris Clone Tue Mar 19, 2013 7:07 pm | |
| no matter what you say ,ETI IS A GENIUS XD | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Tue Mar 19, 2013 9:50 pm | |
| - ShadowCo wrote:
- ETI You Can Make Other Mini Games Too?
Using your Pro Skillz - Prophet wrote:
- We could start some kind of project for a serious game..
I always appreciate to collect ideas related to game projects. | |
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Prophet S.T.A.R.S
Posts : 553 Points : 682 Join date : 2012-10-03 Age : 27 Location : Classified
| Subject: Re: Titros - A Tetris Clone Wed Mar 20, 2013 9:19 am | |
| - BigETI wrote:
- ShadowCo wrote:
- ETI You Can Make Other Mini Games Too?
Using your Pro Skillz - Prophet wrote:
- We could start some kind of project for a serious game..
I always appreciate to collect ideas related to game projects. What is your limit? im talking about grapichs / engines / time / etc I dont know if you are familiar with a 3D game engine such as Unity or something, i tried to work with them for a bit but got mind f*cked > anyways i dont know if you know the game "Sub way surfer" its a game where you run away from a security guard and you run over train rails and over trains and you can slide/roll and jump and there are 3 rails where you can run on and you can also collect coins to but upgrades such as a jetpack etc. I tought we could take that idea (engine?) and modify it, like the security guard could be a big zombie and the higher levels get the more and faster the zombies get so it forces you to buy upgrades. the coinds could be replaced with "Brains". heres a video of the original game: https://www.youtube.com/watch?v=TdEMnUcIIGEi even got it for PC and its pretty fun. | |
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BigETI Community Developer
Posts : 214 Points : 252 Join date : 2012-10-01
| Subject: Re: Titros - A Tetris Clone Thu Apr 11, 2013 8:08 pm | |
| Updated to v0.5 - Fixed some frame rate related issues at x64 machines. (Some things just appeared almost instantaneous on x64 machines) - No more frame rate independent! - Improved its performance. - Changed its title image and updated credits. - Added its source code to the first post of this thread. - Waiting for approval in Indie DB | |
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